AK-74u |
|
MODALITA’ MULTIGIOCATORE
COSTO BLACK OPS: 2000 , 1200(zombie)
DANNO: 7 /10
PORTATA: 8 /10
PRECISIONE: 7 /10
MOBILITA’: 10 /10
RATEO: 750 RPM
LIV SBLOCCO : 17
MUNIZIONI INIZIALI: 90 (Multigiocatore)
MUNIZIONI MAX: 240 (Multigiocatore), 300 (singolo)
TEMPO DI RICARICA: 2.1 sec (carica), 2.8 sec (scarica)
PENETRAZIONE: Bassa
TIPO DI FUOCO: Automatica
USATO DA: Viet Cong, Soviet Armed Forces (Spetsnaz)
MODALITA’ ZOMBIE
|
AK-74u |
AK-74fu2 |
IMMAGINE |
|
|
DANNO |
120-80 |
190-140 |
TIPO DI FUOCO |
Automatica |
Automatica |
RATEO DI FUOCO |
750 |
750 |
CAPACITA’ CARICATORE |
20 |
40 |
MUNIZIONI MAX |
160+20 |
280+40 |
TEMPO DI CARICA |
2.1 sec , 2.8 sec (scarica) |
2.1 sec , 2.8 sec (scarica) |
MOBILITA’ |
Alto |
Alto |
EXTRA |
|
Danno elevato, Caricatori capienti,più munizioni, Mirino Red Dot |
TORNA ALL’ELENCO ARMI
|
AK-74u |
AK-74fu2 |
Image |
|
|
Damage |
120-80 |
190-140 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
750 |
750 |
Magazine size |
20 |
40 |
Max ammo |
160+20 |
280+40 |
Reload |
2.1, 2.8 empty |
2.1, 2.8 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, more ammo, Red dot sight |
MP5k vs MP115 KolliderEdit
|
MP5k |
MP115 Kollider |
Image |
|
|
Damage |
100-50 |
140-80 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
750 |
750 |
Magazine size |
30 |
40 |
Max ammo |
120+30 |
200+40 |
Reload |
2.9, 3.2 empty |
2.9, 3.2 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, more ammo |
MP40 vs The AfterburnerEdit
|
MP40 |
The Afterburner |
Image |
|
|
Damage |
100-60 |
200-120 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
535 |
535 |
Magazine size |
32 |
64 |
Max ammo |
192+32 |
192+64 |
Reload |
2.3, 2.9 empty |
2.3, 2.9 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine |
|
MPL |
MPL-LF |
Image |
|
|
Damage |
100-60 |
140-90 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
937 |
937 |
Magazine size |
24 |
40 |
Max ammo |
120+24 |
200+40 |
Reload |
2.25, 3 empty |
2.25, 3 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, more ammo, Red dot sight |
PM63 vs Tokyo and RoseEdit
|
PM63 |
Tokyo and Rose |
Image |
|
|
Damage |
100-60 |
140-90 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
937 |
937 |
Magazine size |
20 |
25 |
Max ammo |
100+20 |
225+50 |
Reload |
2.05, 2.85 empty |
3, 3.4 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, more ammo, Dual wield |
|
Spectre |
Phantom |
Image |
|
|
Damage |
90-50 |
130-80 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
937 |
937 |
Magazine size |
30 |
45 |
Max ammo |
120+30 |
225+45 |
Reload |
2.3, 3 empty |
2.3, 3 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, more ammo, Reflex |
Light Machine GunsEdit
HK21 vs H115 OscillatorEdit
|
HK21 |
H115 Oscillator |
Image |
|
|
Damage |
150-110 |
210-150 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
535 |
535 |
Magazine size |
125 |
150 |
Max ammo |
500+125 |
750+150 |
Reload |
3.75, 4.75 empty |
3.75, 4.75 empty |
Mobility |
Low |
Low |
Extras |
|
Higher damage, larger magazine, more ammo |
RPK vs R115 ResonatorEdit
|
RPK |
R115 Resonator |
Image |
|
|
Damage |
130-90 |
180-130 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
750 |
750 |
Magazine size |
100 |
125 |
Max ammo |
400+100 |
500+125 |
Reload |
4, 5.5 empty |
4, 5.5 empty |
Mobility |
Low |
Low |
Extras |
|
Higher damage, larger magazine, more ammo |
Sniper RiflesEdit
|
Dragunov |
D115 Disassembler |
Image |
|
|
Damage |
300 |
1000 |
Fire mode |
Semi-automatic |
Semi-automatic |
Rate of fire |
234 max |
234 max |
Magazine size |
10 |
10 |
Max ammo |
40+10 |
80+10 |
Reload |
2.95, 3.75 empty |
2.95, 3.75 empty |
Mobility |
Medium |
Medium |
Extras |
|
More damage, more ammo, Variable zoom |
|
L96A1 |
L115 Isolator |
Image |
|
|
Damage |
500 |
1000 |
Fire mode |
Bolt-action |
Bolt-action |
Rate of fire |
~60 |
~60 |
Magazine size |
5 |
8 |
Max ammo |
45+5 |
72+8 |
Reload |
3.3, 3.5 empty |
3.3, 3.5 empty |
Mobility |
Medium |
Medium |
Extras |
|
Higher damage, larger magazine, more ammo, Variable zoom |
HS-10 vs Typhoid and MaryEdit
|
HS-10 |
Typhoid and Mary |
Image |
|
|
Damage |
1280 max |
2400 max |
Fire mode |
Semi-automatic |
Semi-automatic |
Rate of fire |
340 max |
340 max |
Magazine size |
6 |
8 |
Max ammo |
36+6 |
80+16 |
Reload |
0.567 for each shell |
3, 3.4 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, more ammo, Dual wield |
|
Olympia |
Hades |
Image |
|
|
Damage |
80×8 |
300×8 |
Fire mode |
Double-barrel |
Double-barrel |
Rate of fire |
212 max |
212 max |
Magazine size |
2 |
2 |
Max ammo |
38+2 |
60+2 |
Reload |
3.3, 3.9 empty |
2, 2.5 empty |
Mobility |
High |
High |
Extras |
|
Higher damage, quicker reload, more ammo, Incendiary Rounds/Dragon’s Breath (fire damage) |
|
SPAS-12 |
SPAZ-24 |
Image |
|
|
Damage |
1280 max |
2400 max |
Fire mode |
Semi-automatic |
Automatic |
Rate of fire |
312 max |
312 |
Magazine size |
8 |
24 |
Max ammo |
32+8 |
72+24 |
Reload |
0.567 for each shell |
~1 |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic |
|
Stakeout |
Raid |
Image |
|
|
Damage |
120×8 |
240×10 |
Fire mode |
Pump-action |
Pump-action |
Rate of fire |
~70 |
~70 |
Magazine size |
6 |
10 |
Max ammo |
54+6 |
60+10 |
Reload |
0.567 for each shell |
0.567 for each shell (2 shells reloaded at a time) |
Mobility |
High |
High |
Extras |
|
Higher damage, more range, bigger magazine, more ammo, reloads 2 shells at once, Grip |
LaunchersEdit
|
China Lake |
China Beach |
Image |
|
|
Damage |
600 |
1000 |
Fire mode |
Pump-action |
Pump-action |
Rate of fire |
60 |
60 |
Magazine size |
2 |
5 |
Max ammo |
20+2 |
40+5 |
Reload |
1 for each grenade |
1 for all grenades |
Mobility |
Very Low |
High |
Extras |
|
More damage, larger magazine, more ammo, reload all grenades at once, higher mobility, does not need to ADS when firing,faster Pump-action |
|
M72 LAW |
M72 Anarchy |
Image |
|
|
Damage |
2000 |
3000 |
Fire mode |
Single-shot |
Semi-automatic |
Rate of fire |
N/A |
56 max |
Magazine size |
1 |
10 |
Max ammo |
20+1 |
40+10 |
Reload |
3 |
3 |
Mobility |
Very Low |
High |
Extras |
|
Higher damage, more ammo, semi-automatic with 10 shot capacity, higher mobility, does not need to ADS when firing |
Special WeaponsEdit
|
Ballistic Knife |
The Krauss Refibrillator |
Image |
|
|
Damage |
500 |
1000 |
Fire mode |
Single-shot |
Single-shot |
Rate of fire |
N/A |
N/A |
Magazine size |
1 |
1 |
Max ammo |
4+1 |
9+1 |
Reload |
1.5 |
0.75 |
Mobility |
High |
High |
Extras |
|
More damage, more ammo, quicker reload, when a downed player is shot, he/she is revived instantly |
|
Crossbow |
Awful Lawton |
Image |
|
|
Damage |
200 – 75 Explosion, 50 Direct Impact |
750 |
Fire mode |
Single-shot |
Single-shot |
Rate of fire |
Single-shot then rechamber |
Single-shot then rechamber |
Magazine size |
1 |
1 |
Max ammo |
12+1 |
12+1 |
Reload |
2.75 |
2.75 |
Mobility |
Medium |
Medium |
Extras |
|
More damage, takes longer to explode, crossbow bolts act like Monkey bombs, attracting zombies (capable of killing up to six zombies at a time). |
Wonder WeaponsEdit
Ray Gun vs Porter’s X2 Ray GunEdit
|
Ray Gun |
Porter’s X2 Ray Gun |
Image |
|
|
Damage |
1000 |
2000 |
Fire mode |
Automatic |
Automatic |
Rate of fire |
181 |
181 |
Magazine size |
20 |
40 |
Max ammo |
160+20 |
200+40 |
Reload |
3 |
3 |
Mobility |
High |
High |
Extras |
|
More damage through multipliers, double magazine, more ammo, Sight turns to green, red, yellow, or blue |
|
Thunder Gun |
ZeusCannon |
Image |
|
|
Damage |
Infinite (will instantly kill any zombie thrown backward) |
Infinite (will instantly kill any zombie thrown backward) |
Fire mode |
Semi-automatic |
Semi-automatic |
Rate of fire |
100 max |
100 max |
Magazine size |
2 |
4 |
Max ammo |
12+2 |
24+4 |
Reload |
2 empty |
2 empty |
Mobility |
High |
High |
Extras |
|
More damage, larger area affected, larger magazine, more ammo |
|
Winter’s Howl |
Winter’s Fury |
Image |
|
|
Damage |
0 (any zombie frozen will be weakened greatly) |
0 (any zombie frozen will be weakened greatly) |
Fire mode |
Semi-automatic |
Semi-automatic |
Rate of fire |
181 max |
181 max |
Magazine size |
6 |
9 |
Max ammo |
30+6 |
36+9 |
Reload |
3.8 |
3.8 |
Mobility |
High |
High |
Extras |
|
Higher damage, larger magazine, freezes more zombies, 1st shot slows affected zombies movement speed, 2nd shot encases affected zombies in a block of ice. |
- Some Pack-a-Punch weapons have the number 115 in their name, a reference to Ununpentium.
- A few Pack-a-Punch weapons have numbers that stand for letters, a reference to “leet-speak”, a symbolic alphabet that uses a combination of ASCII characters to stand for letters (5 = S, 3 = E, |-| = H, etc.).
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